| 101 | } |
| 102 | |
| 103 | void SwapChain::AfterReset() |
| 104 | { |
| 105 | // Re-create an RTV for each back buffer |
| 106 | for(uint64 i = 0; i < NumBackBuffers; i++) |
| 107 | { |
| 108 | backBuffers[i].RTV = DX12::RTVDescriptorHeap.Allocate(); |
| 109 | DXCall(swapChain->GetBuffer(uint32(i), IID_PPV_ARGS(&backBuffers[i].Texture.Resource))); |
| 110 | |
| 111 | D3D12_RENDER_TARGET_VIEW_DESC rtvDesc = { }; |
| 112 | rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; |
| 113 | rtvDesc.Format = format; |
| 114 | rtvDesc.Texture2D.MipSlice = 0; |
| 115 | rtvDesc.Texture2D.PlaneSlice = 0; |
| 116 | DX12::Device->CreateRenderTargetView(backBuffers[i].Texture.Resource, &rtvDesc, backBuffers[i].RTV.CPUHandle); |
| 117 | |
| 118 | backBuffers[i].Texture.Resource->SetName(MakeString(L"Back Buffer %llu", i).c_str()); |
| 119 | |
| 120 | backBuffers[i].Texture.Width = width; |
| 121 | backBuffers[i].Texture.Height = height; |
| 122 | backBuffers[i].Texture.ArraySize = 1; |
| 123 | backBuffers[i].Texture.Format = format; |
| 124 | backBuffers[i].Texture.NumMips = 1; |
| 125 | backBuffers[i].MSAASamples = 1; |
| 126 | } |
| 127 | |
| 128 | backBufferIdx = swapChain->GetCurrentBackBufferIndex(); |
| 129 | } |
| 130 | |
| 131 | void SwapChain::CheckForSuitableOutput() |
| 132 | { |
nothing calls this directly
no test coverage detected