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hub / github.com/TheRealMJP/DeferredTexturing / Begin

Method Begin

SampleFramework12/v1.00/Graphics/SpriteRenderer.cpp:129–144  ·  view source on GitHub ↗

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127}
128
129void SpriteRenderer::Begin(ID3D12GraphicsCommandList* cmdList, Float2 viewportSize, SpriteFilterMode filterMode, SpriteBlendMode blendMode)
130{
131 cmdList->SetPipelineState(pipelineStates[uint64(blendMode)]);
132 cmdList->SetGraphicsRootSignature(rootSignature);
133
134 perBatchCB.Data.LinearSampling = filterMode == SpriteFilterMode::Linear ? 1 : 0;
135 perBatchCB.Data.ViewportSize = viewportSize;
136
137 cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
138
139 D3D12_INDEX_BUFFER_VIEW ibView = { };
140 ibView.BufferLocation = indexBuffer.GPUAddress;
141 ibView.SizeInBytes = uint32(indexBuffer.Size);
142 ibView.Format = DXGI_FORMAT_R16_UINT;
143 cmdList->IASetIndexBuffer(&ibView);
144}
145
146void SpriteRenderer::Render(ID3D12GraphicsCommandList* cmdList, const Texture* texture, const SpriteTransform& transform,
147 const Float4& color, const Float4* drawRect)

Callers 2

RenderMethod · 0.45
RenderHUDMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected