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github.com/TheRealMJP/DeferredTexturing
/ ~SpriteFont
Method
~SpriteFont
SampleFramework12/v1.00/Graphics/SpriteFont.cpp:28–30 ·
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26
}
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SpriteFont::~SpriteFont()
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{
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}
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void SpriteFont::Initialize(const wchar* fontName, float fontSize, uint32 fontStyle, bool antiAliased)
33
{
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nothing calls this directly
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no outgoing calls
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no test coverage detected