| 81 | uint32 TextureIndices[uint64(MaterialTextures::Count)] = { }; |
| 82 | |
| 83 | D3D12_CPU_DESCRIPTOR_HANDLE Texture(MaterialTextures texType) const |
| 84 | { |
| 85 | Assert_(uint64(texType) < uint64(MaterialTextures::Count)); |
| 86 | Assert_(Textures[uint64(texType)] != nullptr); |
| 87 | return Textures[uint64(texType)]->SRV.CPUHandle; |
| 88 | } |
| 89 | |
| 90 | template<typename TSerializer> void Serialize(TSerializer& serializer) |
| 91 | { |
nothing calls this directly
no outgoing calls
no test coverage detected