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hub / github.com/TheRealMJP/DeferredTexturing / ~Buffer

Method ~Buffer

SampleFramework12/v1.00/Graphics/GraphicsTypes.cpp:183–186  ·  view source on GitHub ↗

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181}
182
183Buffer::~Buffer()
184{
185 Assert_(Resource == nullptr);
186}
187
188void Buffer::Initialize(uint64 size, uint64 alignment, bool32 dynamic, BufferLifetime lifetime, bool32 allowUAV, const void* initData, D3D12_RESOURCE_STATES initialState)
189{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected