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hub / github.com/TheRealMJP/DeferredTexturing / UAV

Method UAV

SampleFramework12/v1.00/Graphics/GraphicsTypes.cpp:480–484  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

478}
479
480D3D12_CPU_DESCRIPTOR_HANDLE StructuredBuffer::UAV() const
481{
482 Assert_(UAVHandle.IsValid());
483 return UAVHandle.CPUHandle;
484}
485
486D3D12_VERTEX_BUFFER_VIEW StructuredBuffer::VBView() const
487{

Callers 4

RenderClustersMethod · 0.80
RenderDeferredMethod · 0.80
RenderPickingMethod · 0.80

Calls 1

IsValidMethod · 0.80

Tested by

no test coverage detected