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/
github.com/TheRealMJP/DeferredTexturing
/ UAV
Method
UAV
SampleFramework12/v1.00/Graphics/GraphicsTypes.cpp:480–484 ·
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Source
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478
}
479
480
D3D12_CPU_DESCRIPTOR_HANDLE StructuredBuffer::UAV() const
481
{
482
Assert_(UAVHandle.IsValid());
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return UAVHandle.CPUHandle;
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}
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D3D12_VERTEX_BUFFER_VIEW StructuredBuffer::VBView() const
487
{
Callers
4
RenderClusters
Method · 0.80
RenderDeferred
Method · 0.80
RenderPicking
Method · 0.80
ConvertAndReadbackTexture
Function · 0.80
Calls
1
IsValid
Method · 0.80
Tested by
no test coverage detected