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hub / github.com/TheRealMJP/DeferredTexturing / Transition

Method Transition

SampleFramework12/v1.00/Graphics/GraphicsTypes.cpp:320–324  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

318}
319
320void Buffer::Transition(ID3D12GraphicsCommandList* cmdList, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after) const
321{
322 Assert_(Resource != nullptr);
323 DX12::TransitionResource(cmdList, Resource, before, after);
324}
325
326void Buffer::MakeReadable(ID3D12GraphicsCommandList* cmdList) const
327{

Callers 4

RenderMethod · 0.80
UpdateDecalsMethod · 0.80
RenderDeferredMethod · 0.80

Calls 1

TransitionResourceFunction · 0.85

Tested by

no test coverage detected