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hub / github.com/TheRealMJP/DeferredTexturing / SRV

Method SRV

SampleFramework12/v1.00/Graphics/GraphicsTypes.cpp:473–478  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

471}
472
473D3D12_CPU_DESCRIPTOR_HANDLE StructuredBuffer::SRV() const
474{
475 Assert_(InternalBuffer.ReadyForBinding());
476 Assert_(SRVHandles[InternalBuffer.CurrBuffer].IsValid());
477 return SRVHandles[InternalBuffer.CurrBuffer].CPUHandle;
478}
479
480D3D12_CPU_DESCRIPTOR_HANDLE StructuredBuffer::UAV() const
481{

Callers 9

RenderMethod · 0.45
RenderClustersMethod · 0.45
RenderDeferredMethod · 0.45
RenderResolveMethod · 0.45
RenderPickingMethod · 0.45
RenderMainPassMethod · 0.45
PostProcessMethod · 0.45
RenderBatchMethod · 0.45

Calls 2

ReadyForBindingMethod · 0.80
IsValidMethod · 0.80

Tested by

no test coverage detected