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github.com/TheRealMJP/DeferredTexturing
/ Right
Method
Right
SampleFramework12/v1.00/Graphics/Camera.cpp:60–63 ·
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58
}
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60
Float3 Camera::Right() const
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{
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return world.Right();
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}
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Float3 Camera::Left() const
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{
Callers
1
PrepareShadowCascades
Function · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected