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github.com/TheRealMJP/DeferredTexturing
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Left
SampleFramework12/v1.00/Graphics/Camera.cpp:65–68 ·
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63
}
64
65
Float3 Camera::Left() const
66
{
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return world.Left();
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}
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void Camera::SetLookAt(const Float3 &eye, const Float3 &lookAt, const Float3 &up)
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{
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