================================================================================================= Camera =================================================================================================
| 22 | // Camera |
| 23 | //================================================================================================= |
| 24 | void Camera::Initialize(float nearClip, float farClip) |
| 25 | { |
| 26 | nearZ = nearClip; |
| 27 | farZ = farClip; |
| 28 | world = Float4x4(); |
| 29 | view = Float4x4(); |
| 30 | position = Float3(0.0f, 0.0f, 0.0f); |
| 31 | orientation = Quaternion(); |
| 32 | } |
| 33 | |
| 34 | void Camera::WorldMatrixChanged() |
| 35 | { |
no test coverage detected