| 44 | ZSortComparer(const Array<float>& meshDepths) : MeshDepths(meshDepths) { } |
| 45 | |
| 46 | bool operator()(uint32 a, uint32 b) |
| 47 | { |
| 48 | return MeshDepths[a] < MeshDepths[b]; |
| 49 | } |
| 50 | }; |
| 51 | |
| 52 | // Frustum culls meshes, and produces a buffer of visible mesh indices |
nothing calls this directly
no outgoing calls
no test coverage detected