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hub / github.com/TheRealMJP/DeferredTexturing / RenderSpotLightShadowMap

Method RenderSpotLightShadowMap

BindlessDeferred/MeshRenderer.cpp:712–750  ·  view source on GitHub ↗

Render shadows for all spot lights

Source from the content-addressed store, hash-verified

710
711// Render shadows for all spot lights
712void MeshRenderer::RenderSpotLightShadowMap(ID3D12GraphicsCommandList* cmdList, const Camera& camera)
713{
714 PIXMarker marker(cmdList, L"Spot Light Shadow Map Rendering");
715 CPUProfileBlock cpuProfileBlock("Spot Light Shadow Map Rendering");
716 ProfileBlock profileBlock(cmdList, "Spot Light Shadow Map Rendering");
717
718 Float4x4* shadowMatrices = spotLightShadowMatrices.Map<Float4x4>();
719
720 spotLightShadowMap.MakeWritable(cmdList);
721
722 const Array<ModelSpotLight>& spotLights = model->SpotLights();
723 const uint64 numSpotLights = Min<uint64>(spotLights.Size(), AppSettings::MaxLightClamp);
724 for(uint64 i = 0; i < numSpotLights; ++i)
725 {
726 PIXMarker lightMarker(cmdList, MakeString(L"Rendering Spot Light Shadow %u", i).c_str());
727
728 // Set the viewport
729 DX12::SetViewport(cmdList, SpotLightShadowMapSize, SpotLightShadowMapSize);
730
731 // Set the shadow map as the depth target
732 D3D12_CPU_DESCRIPTOR_HANDLE dsv = spotLightShadowMap.ArrayDSVs[i].CPUHandle;
733 cmdList->OMSetRenderTargets(0, nullptr, false, &dsv);
734 cmdList->ClearDepthStencilView(dsv, D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 1.0f, 0, 0, nullptr);
735
736 const ModelSpotLight& light = spotLights[i];
737
738 // Draw the mesh with depth only, using the new shadow camera
739 PerspectiveCamera shadowCamera;
740 shadowCamera.Initialize(1.0f, light.AngularAttenuation.y, 0.1f, AppSettings::SpotLightRange);
741 shadowCamera.SetPosition(light.Position);
742 shadowCamera.SetOrientation(light.Orientation);
743 RenderSpotLightShadowDepth(cmdList, shadowCamera);
744
745 Float4x4 shadowMatrix = shadowCamera.ViewProjectionMatrix() * ShadowScaleOffsetMatrix;
746 shadowMatrices[i] = Float4x4::Transpose(shadowMatrix);
747 }
748
749 spotLightShadowMap.MakeReadable(cmdList);
750}

Callers 1

RenderMethod · 0.80

Calls 9

MakeStringFunction · 0.85
SetViewportFunction · 0.85
MakeWritableMethod · 0.80
c_strMethod · 0.80
SetPositionMethod · 0.80
SetOrientationMethod · 0.80
MakeReadableMethod · 0.80
SizeMethod · 0.45
InitializeMethod · 0.45

Tested by

no test coverage detected