| 671 | } |
| 672 | |
| 673 | void MeshRenderer::RenderSpotLightShadowDepth(ID3D12GraphicsCommandList* cmdList, const Camera& camera) |
| 674 | { |
| 675 | const uint64 numVisible = CullMeshes(camera, meshBoundingBoxes, meshDrawIndices); |
| 676 | RenderDepth(cmdList, camera, spotLightShadowPSO, numVisible); |
| 677 | } |
| 678 | |
| 679 | // Renders meshes using cascaded shadow mapping |
| 680 | void MeshRenderer::RenderSunShadowMap(ID3D12GraphicsCommandList* cmdList, const Camera& camera) |
nothing calls this directly
no test coverage detected