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hub / github.com/TheRealMJP/DeferredTexturing / RenderSpotLightShadowDepth

Method RenderSpotLightShadowDepth

BindlessDeferred/MeshRenderer.cpp:673–677  ·  view source on GitHub ↗

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671}
672
673void MeshRenderer::RenderSpotLightShadowDepth(ID3D12GraphicsCommandList* cmdList, const Camera& camera)
674{
675 const uint64 numVisible = CullMeshes(camera, meshBoundingBoxes, meshDrawIndices);
676 RenderDepth(cmdList, camera, spotLightShadowPSO, numVisible);
677}
678
679// Renders meshes using cascaded shadow mapping
680void MeshRenderer::RenderSunShadowMap(ID3D12GraphicsCommandList* cmdList, const Camera& camera)

Callers

nothing calls this directly

Calls 1

CullMeshesFunction · 0.85

Tested by

no test coverage detected