| 436 | } |
| 437 | |
| 438 | void MeshRenderer::DestroyPSOs() |
| 439 | { |
| 440 | DX12::DeferredRelease(mainPassPSO); |
| 441 | DX12::DeferredRelease(gBufferPSO); |
| 442 | DX12::DeferredRelease(depthPSO); |
| 443 | DX12::DeferredRelease(spotLightShadowPSO); |
| 444 | DX12::DeferredRelease(sunShadowPSO); |
| 445 | } |
| 446 | |
| 447 | // Renders all meshes in the model, with shadows |
| 448 | void MeshRenderer::RenderMainPass(ID3D12GraphicsCommandList* cmdList, const Camera& camera, const MainPassData& mainPassData) |
nothing calls this directly
no test coverage detected