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hub / github.com/TheRealMJP/DeferredTexturing / Initialize

Function Initialize

SampleFramework12/v1.00/ImGuiHelper.cpp:86–159  ·  view source on GitHub ↗

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84}
85
86void Initialize(Window& window)
87{
88 window.RegisterMessageCallback(WindowMessageCallback, nullptr);
89
90 ImGuiIO& io = ImGui::GetIO();
91 io.KeyMap[ImGuiKey_Tab] = VK_TAB;
92 io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
93 io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
94 io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
95 io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
96 io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
97 io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
98 io.KeyMap[ImGuiKey_Home] = VK_HOME;
99 io.KeyMap[ImGuiKey_End] = VK_END;
100 io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
101 io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
102 io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
103 io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
104 io.KeyMap[ImGuiKey_A] = 'A';
105 io.KeyMap[ImGuiKey_C] = 'C';
106 io.KeyMap[ImGuiKey_V] = 'V';
107 io.KeyMap[ImGuiKey_X] = 'X';
108 io.KeyMap[ImGuiKey_Y] = 'Y';
109 io.KeyMap[ImGuiKey_Z] = 'Z';
110
111 io.RenderDrawListsFn = nullptr;
112 io.ImeWindowHandle = window.GetHwnd();
113
114 const std::wstring shaderPath = SampleFrameworkDir() + L"Shaders\\ImGui.hlsl";
115 VS = CompileFromFile(shaderPath.c_str(), "ImGuiVS", ShaderType::Vertex, ShaderProfile::SM51);
116 PS = CompileFromFile(shaderPath.c_str(), "ImGuiPS", ShaderType::Pixel, ShaderProfile::SM51);
117
118 CBuffer.Initialize(BufferLifetime::Temporary);
119
120 unsigned char* pixels = nullptr;
121 int32 texWidth = 0;
122 int32 texHeight = 0;
123 io.Fonts->GetTexDataAsRGBA32(&pixels, &texWidth, &texHeight);
124
125 Create2DTexture(FontTexture, texWidth, texHeight, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, false, pixels);
126 io.Fonts->TexID = &FontTexture;
127
128 {
129 D3D12_DESCRIPTOR_RANGE ranges[1] = {};
130 ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
131 ranges[0].NumDescriptors = 1;
132 ranges[0].BaseShaderRegister = 0;
133 ranges[0].RegisterSpace = 0;
134 ranges[0].OffsetInDescriptorsFromTableStart = 0;
135
136 D3D12_ROOT_PARAMETER rootParameters[2] = {};
137 rootParameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
138 rootParameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
139 rootParameters[0].DescriptorTable.pDescriptorRanges = ranges;
140 rootParameters[0].DescriptorTable.NumDescriptorRanges = 1;
141
142 rootParameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
143 rootParameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;

Callers 3

InitializeMethod · 0.70
Initialize_InternalMethod · 0.70
InitializeMethod · 0.70

Calls 9

SampleFrameworkDirFunction · 0.85
CompileFromFileFunction · 0.85
Create2DTextureFunction · 0.85
GetStaticSamplerStateFunction · 0.85
CreateRootSignatureFunction · 0.85
GetHwndMethod · 0.80
c_strMethod · 0.80
InitializeMethod · 0.45

Tested by

no test coverage detected