| 23 | { |
| 24 | |
| 25 | struct MeshVertex |
| 26 | { |
| 27 | Float3 Position; |
| 28 | Float3 Normal; |
| 29 | Float2 UV; |
| 30 | Float3 Tangent; |
| 31 | Float3 Bitangent; |
| 32 | |
| 33 | MeshVertex() |
| 34 | { |
| 35 | } |
| 36 | |
| 37 | MeshVertex(const Float3& p, const Float3& n, const Float2& uv, const Float3& t, const Float3& b) |
| 38 | { |
| 39 | Position = p; |
| 40 | Normal = n; |
| 41 | UV = uv; |
| 42 | Tangent = t; |
| 43 | Bitangent = b; |
| 44 | } |
| 45 | |
| 46 | void Transform(const Float3& p, const Float3& s, const Quaternion& q) |
| 47 | { |
| 48 | Position *= s; |
| 49 | Position = Float3::Transform(Position, q); |
| 50 | Position += p; |
| 51 | |
| 52 | Normal = Float3::Transform(Normal, q); |
| 53 | Tangent = Float3::Transform(Tangent, q); |
| 54 | Bitangent = Float3::Transform(Bitangent, q); |
| 55 | } |
| 56 | |
| 57 | template<typename TSerializer> void Serialize(TSerializer& serializer) |
| 58 | { |
| 59 | SerializeItem(serializer, Position); |
| 60 | SerializeItem(serializer, Normal); |
| 61 | SerializeItem(serializer, UV); |
| 62 | SerializeItem(serializer, Tangent); |
| 63 | SerializeItem(serializer, Bitangent); |
| 64 | } |
| 65 | }; |
| 66 | |
| 67 | enum class MaterialTextures |
| 68 | { |