| 49 | } |
| 50 | |
| 51 | void StateObjectBuilder::BuildDesc(D3D12_STATE_OBJECT_TYPE type, D3D12_STATE_OBJECT_DESC& desc) |
| 52 | { |
| 53 | desc.Type = type; |
| 54 | desc.NumSubobjects = uint32(NumSubObjects); |
| 55 | desc.pSubobjects = NumSubObjects ? SubObjects.Data() : nullptr; |
| 56 | } |
| 57 | |
| 58 | ID3D12StateObject* StateObjectBuilder::CreateStateObject(D3D12_STATE_OBJECT_TYPE type) |
| 59 | { |