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hub / github.com/TheRealMJP/BakingLab / RenderEnvironmentMap

Method RenderEnvironmentMap

SampleFramework11/v1.02/Graphics/Skybox.cpp:293–303  ·  view source on GitHub ↗

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291}
292
293void Skybox::RenderEnvironmentMap(ID3D11DeviceContext* context,
294 ID3D11ShaderResourceView* environmentMap,
295 const Float4x4& view,
296 const Float4x4& projection,
297 Float3 scale)
298{
299 PIXEvent pixEvent(L"Skybox Render Environment Map");
300
301 psConstantBuffer.Data.EnableSun = false;
302 RenderCommon(context, environmentMap, emPixelShader, view, projection, scale);
303}
304
305void Skybox::RenderSky(ID3D11DeviceContext* context,
306 Float3 sunDirection,

Callers 1

RenderMainPassMethod · 0.80

Calls

no outgoing calls

Tested by

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