MCPcopy Create free account
hub / github.com/TheRealMJP/BakingLab / Initialize

Method Initialize

SampleFramework11/v1.02/Graphics/Skybox.cpp:92–220  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

90}
91
92void Skybox::Initialize(ID3D11Device* device_)
93{
94 device = device_;
95
96 // Load the shaders
97 const std::wstring shaderPath = SampleFrameworkDir() + L"Shaders\\Skybox.hlsl";
98 vertexShader = CompileVSFromFile(device, shaderPath.c_str(), "SkyboxVS", "vs_5_0");
99 emPixelShader = CompilePSFromFile(device, shaderPath.c_str(), "SkyboxPS", "ps_5_0");
100 simpleSkyPS = CompilePSFromFile(device, shaderPath.c_str(), "SimpleSkyPS", "ps_5_0");
101
102 // Create the input layout
103 D3D11_INPUT_ELEMENT_DESC layout[] =
104 {
105 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
106 };
107
108 ID3DBlob* byteCode = vertexShader->ByteCode;
109 DXCall(device->CreateInputLayout(layout, 1, byteCode->GetBufferPointer(), byteCode->GetBufferSize(), &inputLayout));
110
111 // Create and initialize the vertex and index buffers
112 Float3 verts[NumVertices] =
113 {
114 Float3(-1, 1, 1),
115 Float3(1, 1, 1),
116 Float3(1, -1, 1),
117 Float3(-1, -1, 1),
118 Float3(1, 1, -1),
119 Float3(-1, 1, -1),
120 Float3(-1, -1, -1),
121 Float3(1, -1,- 1),
122 };
123
124 D3D11_BUFFER_DESC desc;
125 desc.Usage = D3D11_USAGE_IMMUTABLE;
126 desc.ByteWidth = sizeof(verts);
127 desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
128 desc.CPUAccessFlags = 0;
129 desc.MiscFlags = 0;
130 D3D11_SUBRESOURCE_DATA initData;
131 initData.pSysMem = verts;
132 initData.SysMemPitch = 0;
133 initData.SysMemSlicePitch = 0;
134 DXCall(device->CreateBuffer(&desc, &initData, &vertexBuffer));
135
136 unsigned short indices[NumIndices] =
137 {
138 0, 1, 2, 2, 3, 0, // Front
139 1, 4, 7, 7, 2, 1, // Right
140 4, 5, 6, 6, 7, 4, // Back
141 5, 0, 3, 3, 6, 5, // Left
142 5, 4, 1, 1, 0, 5, // Top
143 3, 2, 7, 7, 6, 3 // Bottom
144 };
145
146 desc.Usage = D3D11_USAGE_IMMUTABLE;
147 desc.ByteWidth = sizeof(indices);
148 desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
149 desc.CPUAccessFlags = 0;

Callers 2

GetTextureDataFunction · 0.45
CreateTextureFromWICFunction · 0.45

Calls 7

SampleFrameworkDirFunction · 0.85
CompileVSFromFileFunction · 0.85
CompilePSFromFileFunction · 0.85
DXCallFunction · 0.85
Float3Class · 0.85
GetBufferPointerMethod · 0.80
GetBufferSizeMethod · 0.80

Tested by

no test coverage detected