| 50 | } |
| 51 | |
| 52 | void Transform(const Float3& p, const Float3& s, const Quaternion& q) |
| 53 | { |
| 54 | Position *= s; |
| 55 | Position = Float3::Transform(Position, q); |
| 56 | Position += p; |
| 57 | |
| 58 | Normal = Float3::Transform(Normal, q); |
| 59 | Tangent = Float3::Transform(Tangent, q); |
| 60 | Bitangent = Float3::Transform(Bitangent, q); |
| 61 | } |
| 62 | }; |
| 63 | |
| 64 | static const D3D11_INPUT_ELEMENT_DESC VertexInputs[5] = |