| 231 | } |
| 232 | |
| 233 | void FirstPersonCamera::SetXRotation(float xRotation) |
| 234 | { |
| 235 | xRot = Clamp(xRotation, -XM_PIDIV2, XM_PIDIV2); |
| 236 | SetOrientation(XMQuaternionRotationRollPitchYaw(xRot, yRot, 0)); |
| 237 | } |
| 238 | |
| 239 | void FirstPersonCamera::SetYRotation(float yRotation) |
| 240 | { |