| 89 | } |
| 90 | |
| 91 | void Camera::SetPosition(const Float3& newPosition) |
| 92 | { |
| 93 | position = newPosition; |
| 94 | world.SetTranslation(newPosition); |
| 95 | |
| 96 | WorldMatrixChanged(); |
| 97 | } |
| 98 | |
| 99 | void Camera::SetOrientation(const Quaternion& newOrientation) |
| 100 | { |
no test coverage detected