| 70 | } |
| 71 | |
| 72 | void Camera::SetLookAt(const Float3 &eye, const Float3 &lookAt, const Float3 &up) |
| 73 | { |
| 74 | view = XMMatrixLookAtLH(eye.ToSIMD(), lookAt.ToSIMD(), up.ToSIMD()); |
| 75 | world = Float4x4::Invert(view); |
| 76 | position = eye; |
| 77 | orientation = XMQuaternionRotationMatrix(world.ToSIMD()); |
| 78 | |
| 79 | WorldMatrixChanged(); |
| 80 | } |
| 81 | |
| 82 | void Camera::SetWorldMatrix(const Float4x4& newWorld) |
| 83 | { |
no test coverage detected