| 1324 | } |
| 1325 | |
| 1326 | MeshBakerStatus MeshBaker::Update(const Camera& camera, uint32 screenWidth, uint32 screenHeight, |
| 1327 | ID3D11DeviceContext* deviceContext, const Model* currentModel) |
| 1328 | { |
| 1329 | Assert_(initialized); |
| 1330 | |
| 1331 | const bool32 showGroundTruth = AppSettings::ShowGroundTruth; |
| 1332 | |
| 1333 | if(currentModel != input.SceneModel) |
| 1334 | { |
| 1335 | KillBakeThreads(); |
| 1336 | KillRenderThreads(); |
| 1337 | |
| 1338 | sceneBVH = BVHData(); |
| 1339 | input.SceneModel = currentModel; |
| 1340 | BuildBVH(*input.SceneModel, sceneBVH, input.Device, rtcDevice); |
| 1341 | |
| 1342 | InterlockedIncrement64(&renderTag); |
| 1343 | InterlockedIncrement64(&bakeTag); |
| 1344 | currTile = 0; |
| 1345 | currBakeBatch = 0; |
| 1346 | |
| 1347 | // Make sure that we re-extract the lightmap data |
| 1348 | currLightMapSize = 0; |
| 1349 | } |
| 1350 | |
| 1351 | if(showGroundTruth == false) |
| 1352 | { |
| 1353 | // Handle light map size change, which requires re-extraction of sample points |
| 1354 | const uint32 lightMapSize = AppSettings::LightMapResolution; |
| 1355 | const BakeModes bakeMode = AppSettings::BakeMode; |
| 1356 | const SolveModes solveMode = AppSettings::SolveMode; |
| 1357 | if(lightMapSize != currLightMapSize || bakeMode != currBakeMode || solveMode != currSolveMode) |
| 1358 | { |
| 1359 | KillBakeThreads(); |
| 1360 | KillRenderThreads(); |
| 1361 | |
| 1362 | ExtractBakePoints(input, bakePoints, gutterTexels); |
| 1363 | bakePointBuffer.Initialize(input.Device, sizeof(BakePoint), uint32(bakePoints.size()), |
| 1364 | false, false, false, bakePoints.data()); |
| 1365 | |
| 1366 | const uint64 basisCount = AppSettings::BasisCount(bakeMode); |
| 1367 | const uint64 numTexels = lightMapSize * lightMapSize; |
| 1368 | for(uint64 i = 0; i < AppSettings::MaxBasisCount; ++i) |
| 1369 | bakeResults[i].Shutdown(); |
| 1370 | |
| 1371 | for(uint64 i = 0; i < basisCount; ++i) |
| 1372 | bakeResults[i].Init(numTexels); |
| 1373 | |
| 1374 | const uint64 numGroupsX = (lightMapSize + (BakeGroupSizeX - 1)) / BakeGroupSizeX; |
| 1375 | const uint64 numGroupsY = (lightMapSize + (BakeGroupSizeY - 1)) / BakeGroupSizeY; |
| 1376 | if(AppSettings::SupportsProgressiveIntegration(bakeMode, solveMode)) |
| 1377 | currNumBakeBatches = numGroupsX * numGroupsY * AppSettings::NumBakeSamples * AppSettings::NumBakeSamples; |
| 1378 | else |
| 1379 | currNumBakeBatches = numGroupsX * numGroupsY * BakeGroupSize; |
| 1380 | |
| 1381 | currLightMapSize = lightMapSize; |
| 1382 | currBakeMode = bakeMode; |
| 1383 | currSolveMode = solveMode; |
no test coverage detected