| 116 | } |
| 117 | |
| 118 | void SetCSInputs(ID3D11DeviceContext* context, ID3D11ShaderResourceView* srv0, ID3D11ShaderResourceView* srv1, |
| 119 | ID3D11ShaderResourceView* srv2, ID3D11ShaderResourceView* srv3) |
| 120 | { |
| 121 | ID3D11ShaderResourceView* srvs[4] = { srv0, srv1, srv2, srv3 }; |
| 122 | context->CSSetShaderResources(0, 4, srvs); |
| 123 | } |
| 124 | |
| 125 | void ClearCSInputs(ID3D11DeviceContext* context) |
| 126 | { |
no outgoing calls
no test coverage detected