| 230 | } |
| 231 | |
| 232 | void SaveTextureAsDDS(ID3D11ShaderResourceView* srv, const wchar* filePath) |
| 233 | { |
| 234 | ID3D11ResourcePtr texture; |
| 235 | srv->GetResource(&texture); |
| 236 | |
| 237 | SaveTextureAsDDS(texture, filePath); |
| 238 | } |
| 239 | |
| 240 | void SaveTextureAsDDS(ID3D11Resource* texture, const wchar* filePath) |
| 241 | { |
no test coverage detected