Utility function to map a XY + Side coordinate to a direction vector
| 328 | |
| 329 | // Utility function to map a XY + Side coordinate to a direction vector |
| 330 | Float3 MapXYSToDirection(uint64 x, uint64 y, uint64 s, uint64 width, uint64 height) |
| 331 | { |
| 332 | float u = ((x + 0.5f) / float(width)) * 2.0f - 1.0f; |
| 333 | float v = ((y + 0.5f) / float(height)) * 2.0f - 1.0f; |
| 334 | v *= -1.0f; |
| 335 | |
| 336 | Float3 dir = 0.0f; |
| 337 | |
| 338 | // +x, -x, +y, -y, +z, -z |
| 339 | switch(s) { |
| 340 | case 0: |
| 341 | dir = Float3::Normalize(Float3(1.0f, v, -u)); |
| 342 | break; |
| 343 | case 1: |
| 344 | dir = Float3::Normalize(Float3(-1.0f, v, u)); |
| 345 | break; |
| 346 | case 2: |
| 347 | dir = Float3::Normalize(Float3(u, 1.0f, -v)); |
| 348 | break; |
| 349 | case 3: |
| 350 | dir = Float3::Normalize(Float3(u, -1.0f, v)); |
| 351 | break; |
| 352 | case 4: |
| 353 | dir = Float3::Normalize(Float3(u, v, 1.0f)); |
| 354 | break; |
| 355 | case 5: |
| 356 | dir = Float3::Normalize(Float3(-u, v, -1.0f)); |
| 357 | break; |
| 358 | } |
| 359 | |
| 360 | return dir; |
| 361 | } |
| 362 | |
| 363 | } |
no test coverage detected