| 526 | } |
| 527 | |
| 528 | inline void UpdateUnitVector() |
| 529 | { |
| 530 | Float3 newDir; |
| 531 | newDir.x = cos(DegToRad(SunAzimuth)) * cos(DegToRad(SunElevation)); |
| 532 | newDir.y = sin(DegToRad(SunElevation)); |
| 533 | newDir.z = sin(DegToRad(SunAzimuth)) * cos(DegToRad(SunElevation)); |
| 534 | SunDirection.SetValue(newDir); |
| 535 | } |
| 536 | |
| 537 | inline uint32 NumMSAASamples(MSAAModes mode) |
| 538 | { |