| 5 | #include <iostream> |
| 6 | |
| 7 | int main(int, char*[]) { |
| 8 | std::cout << "=== running lua code ===" << std::endl; |
| 9 | |
| 10 | { |
| 11 | std::ofstream out("a_lua_script.lua"); |
| 12 | out << "print('hi from a lua script file')"; |
| 13 | } |
| 14 | |
| 15 | sol::state lua; |
| 16 | lua.open_libraries(sol::lib::base); |
| 17 | |
| 18 | // load and execute from string |
| 19 | lua.script("a = 'test'"); |
| 20 | // load and execute from file |
| 21 | lua.script_file("a_lua_script.lua"); |
| 22 | |
| 23 | // run a script, get the result |
| 24 | int value = lua.script("return 54"); |
| 25 | SOL_ASSERT(value == 54); |
| 26 | |
| 27 | auto bad_code_result = lua.script("123 herp.derp", |
| 28 | [](lua_State*, sol::protected_function_result pfr) { |
| 29 | // pfr will contain things that went wrong, for |
| 30 | // either loading or executing the script Can |
| 31 | // throw your own custom error You can also just |
| 32 | // return it, and let the call-site handle the |
| 33 | // error if necessary. |
| 34 | return pfr; |
| 35 | }); |
| 36 | // it did not work |
| 37 | SOL_ASSERT(!bad_code_result.valid()); |
| 38 | |
| 39 | // the default handler panics or throws, depending on your |
| 40 | // settings uncomment for explosions: auto bad_code_result_2 |
| 41 | // = lua.script("bad.code", &sol::script_default_on_error); |
| 42 | |
| 43 | std::cout << std::endl; |
| 44 | |
| 45 | { std::remove("a_lua_script.lua"); } |
| 46 | |
| 47 | return 0; |
| 48 | } |
nothing calls this directly
no test coverage detected