| 8 | #include <iostream> |
| 9 | |
| 10 | struct player { |
| 11 | public: |
| 12 | int bullets; |
| 13 | int speed; |
| 14 | |
| 15 | player() : player(3, 100) { |
| 16 | } |
| 17 | |
| 18 | player(int ammo) : player(ammo, 100) { |
| 19 | } |
| 20 | |
| 21 | player(int ammo, int hitpoints) |
| 22 | : bullets(ammo), hp(hitpoints) { |
| 23 | } |
| 24 | |
| 25 | void boost() { |
| 26 | speed += 10; |
| 27 | } |
| 28 | |
| 29 | bool shoot() { |
| 30 | if (bullets < 1) |
| 31 | return false; |
| 32 | --bullets; |
| 33 | return true; |
| 34 | } |
| 35 | |
| 36 | void set_hp(int value) { |
| 37 | hp = value; |
| 38 | } |
| 39 | |
| 40 | int get_hp() const { |
| 41 | return hp; |
| 42 | } |
| 43 | |
| 44 | private: |
| 45 | int hp; |
| 46 | }; |
| 47 | |
| 48 | int main() { |
| 49 | std::cout << "=== usertype_advanced ===" << std::endl; |