| 855 | |
| 856 | class Pressure extends ShaderPass { |
| 857 | constructor(simProps: any) { |
| 858 | super({ |
| 859 | material: { |
| 860 | vertexShader: face_vert, |
| 861 | fragmentShader: pressure_frag, |
| 862 | uniforms: { |
| 863 | boundarySpace: { value: simProps.boundarySpace }, |
| 864 | pressure: { value: simProps.src_p.texture }, |
| 865 | velocity: { value: simProps.src_v.texture }, |
| 866 | px: { value: simProps.cellScale }, |
| 867 | dt: { value: simProps.dt }, |
| 868 | }, |
| 869 | }, |
| 870 | output: simProps.dst, |
| 871 | }); |
| 872 | this.init(); |
| 873 | } |
| 874 | update(...args: any[]) { |
| 875 | const { vel, pressure } = (args[0] || {}) as { |
| 876 | vel?: any; |