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Function generateCreature

server/ai.ts:125–208  ·  view source on GitHub ↗
(contributions: number)

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123}
124
125export async function generateCreature(contributions: number) {
126 const result = await generateObject({
127 model: "google/gemini-2.5-flash",
128 schema: z.object({
129 name: z.string(),
130 description: z.string(),
131 imagePrompt: z.string(),
132 powerLevel: z.number(),
133 }),
134 prompt: `
135 Generate a fantasy creature based on a GitHub user's contributions. Use the following rules:
136
137 Contributions: ${contributions}
138
139 Contributions determine base tier / strength:
140
141 Instead of using generic examples, select an appropriate creature from the D&D 5e Monster Manual based on Challenge Rating (CR).
142 - Pick a Monster Manual creature whose CR falls in the tier’s CR band.
143 - The visual power should clearly match the tier.
144 - You may add original cosmetic details (scars, armor style, aura, environment) to fit the fantasy vibe.
145
146 Anti-repetition / randomness rules (CRITICAL):
147 - Do NOT default to the same "iconic" monster for the tier.
148 - Always pick a DIFFERENT Monster Manual creature each time you run this prompt, even if the inputs are identical.
149 - Before deciding, silently list 12 valid Monster Manual candidates in the tier's CR band, then choose ONE uniformly at random from that list.
150 - If you are unsure of a monster's CR, discard it and choose a different Monster Manual creature whose CR you are confident is within band.
151 - Prioritize variety across monster types: beasts, undead, fiends, constructs, humanoids, monstrosities, oozes, elementals, giants, etc.
152
153 Contribution tier → suggested CR band:
154 - 0–49 contributions: CR 0 (harmless/vermin-tier)
155 - 50–150 contributions: CR 1/8–1/4 (minor threats)
156 - 151–300 contributions: CR 1/2–1 (trained/low-tier combatants)
157 - 301–750 contributions: CR 2–4 (dangerous but grounded threats)
158 - 751–1500 contributions: CR 5–7 (notable foes; clearly deadly)
159 - 1501–2500 contributions: CR 8–10 (heroic-level threats)
160 - 2501–4000 contributions: CR 11–13 (elite threats; battlefield-warping)
161 - 4001–5000 contributions: CR 14–17 (legendary threats; apex monsters)
162 - 5001+ contributions: CR 18–30 (mythic-scale; world-ending)
163
164 Followers increase chance the creature is a commander / leader:
165 * 0–99 followers: Most creatures are solo or minor; very small chance of being a commander
166 * 100–499 followers: Moderate chance of being a squad leader, pack alpha, or small commander
167 * 500–999 followers: High chance of being a commander, captain, or elite leader
168 * 1000+ followers: Very high chance of being a legendary commander, general, or godlike leader
169
170 Stars increase chance the creature has magical or supernatural abilities:
171 * 0–49 stars: Mostly natural abilities; minor magic possible
172 * 50–199 stars: Moderate chance of magical abilities (fire, ice, elemental skills)
173 * 200–499 stars: High chance of strong magical powers (arcane, necromancy, elemental mastery)
174 * 1000+ stars: Very high chance of unique, godlike magical abilities (reality-warping, ancient spells, legendary artifacts)
175
176 Power level is a number between 1 and 10, based on the CR band.
177
178 Visual Power Scaling Rules:
179
180 Creature size, armor, weapons, wings, horns, glow, and environment must scale with tier
181 Weak creatures should:
182 - Look injured, starving, cursed, or malformed

Callers 1

submitGithubFormFunction · 0.85

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