MCPcopy Create free account
hub / github.com/TheForceEngine/TheForceEngine / UpdateMouseWheel

Method UpdateMouseWheel

TheForceEngine/TFE_Ui/imGUI/imgui.cpp:9417–9503  ·  view source on GitHub ↗

Called by NewFrame()

Source from the content-addressed store, hash-verified

9415
9416// Called by NewFrame()
9417void ImGui::UpdateMouseWheel()
9418{
9419 // Reset the locked window if we move the mouse or after the timer elapses.
9420 // FIXME: Ideally we could refactor to have one timer for "changing window w/ same axis" and a shorter timer for "changing window or axis w/ other axis" (#3795)
9421 ImGuiContext& g = *GImGui;
9422 if (g.WheelingWindow != NULL)
9423 {
9424 g.WheelingWindowReleaseTimer -= g.IO.DeltaTime;
9425 if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold)
9426 g.WheelingWindowReleaseTimer = 0.0f;
9427 if (g.WheelingWindowReleaseTimer <= 0.0f)
9428 LockWheelingWindow(NULL, 0.0f);
9429 }
9430
9431 ImVec2 wheel;
9432 wheel.x = TestKeyOwner(ImGuiKey_MouseWheelX, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheelH : 0.0f;
9433 wheel.y = TestKeyOwner(ImGuiKey_MouseWheelY, ImGuiKeyOwner_NoOwner) ? g.IO.MouseWheel : 0.0f;
9434
9435 //IMGUI_DEBUG_LOG("MouseWheel X:%.3f Y:%.3f\n", wheel_x, wheel_y);
9436 ImGuiWindow* mouse_window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow;
9437 if (!mouse_window || mouse_window->Collapsed)
9438 return;
9439
9440 // Zoom / Scale window
9441 // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
9442 if (wheel.y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
9443 {
9444 LockWheelingWindow(mouse_window, wheel.y);
9445 ImGuiWindow* window = mouse_window;
9446 const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
9447 const float scale = new_font_scale / window->FontWindowScale;
9448 window->FontWindowScale = new_font_scale;
9449 if (window == window->RootWindow)
9450 {
9451 const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
9452 SetWindowPos(window, window->Pos + offset, 0);
9453 window->Size = ImTrunc(window->Size * scale);
9454 window->SizeFull = ImTrunc(window->SizeFull * scale);
9455 }
9456 return;
9457 }
9458 if (g.IO.KeyCtrl)
9459 return;
9460
9461 // Mouse wheel scrolling
9462 // Read about io.MouseWheelRequestAxisSwap and its issue on Mac+Emscripten in UpdateMouseInputs()
9463 if (g.IO.MouseWheelRequestAxisSwap)
9464 wheel = ImVec2(wheel.y, 0.0f);
9465
9466 // Maintain a rough average of moving magnitude on both axises
9467 // FIXME: should by based on wall clock time rather than frame-counter
9468 g.WheelingAxisAvg.x = ImExponentialMovingAverage(g.WheelingAxisAvg.x, ImAbs(wheel.x), 30);
9469 g.WheelingAxisAvg.y = ImExponentialMovingAverage(g.WheelingAxisAvg.y, ImAbs(wheel.y), 30);
9470
9471 // In the rare situation where FindBestWheelingWindow() had to defer first frame of wheeling due to ambiguous main axis, reinject it now.
9472 wheel += g.WheelingWindowWheelRemainder;
9473 g.WheelingWindowWheelRemainder = ImVec2(0.0f, 0.0f);
9474 if (wheel.x == 0.0f && wheel.y == 0.0f)

Callers

nothing calls this directly

Calls 9

ImLengthSqrFunction · 0.85
LockWheelingWindowFunction · 0.85
ImClampFunction · 0.85
ImTruncFunction · 0.85
ImVec2Function · 0.85
ImAbsFunction · 0.85
FindBestWheelingWindowFunction · 0.85
ImMinFunction · 0.85

Tested by

no test coverage detected