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hub / github.com/TheForceEngine/TheForceEngine / DebugNodeDrawList

Method DebugNodeDrawList

TheForceEngine/TFE_Ui/imGUI/imgui.cpp:15319–15412  ·  view source on GitHub ↗

[DEBUG] Display contents of ImDrawList

Source from the content-addressed store, hash-verified

15317
15318// [DEBUG] Display contents of ImDrawList
15319void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label)
15320{
15321 ImGuiContext& g = *GImGui;
15322 IM_UNUSED(viewport); // Used in docking branch
15323 ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
15324 int cmd_count = draw_list->CmdBuffer.Size;
15325 if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL)
15326 cmd_count--;
15327 bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count);
15328 if (draw_list == GetWindowDrawList())
15329 {
15330 SameLine();
15331 TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
15332 if (node_open)
15333 TreePop();
15334 return;
15335 }
15336
15337 ImDrawList* fg_draw_list = GetForegroundDrawList(window); // Render additional visuals into the top-most draw list
15338 if (window && IsItemHovered() && fg_draw_list)
15339 fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
15340 if (!node_open)
15341 return;
15342
15343 if (window && !window->WasActive)
15344 TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!");
15345
15346 for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++)
15347 {
15348 if (pcmd->UserCallback)
15349 {
15350 BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
15351 continue;
15352 }
15353
15354 char texid_desc[20];
15355 FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), pcmd->TextureId);
15356 char buf[300];
15357 ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex %s, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
15358 pcmd->ElemCount / 3, texid_desc, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
15359 bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
15360 if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list)
15361 DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
15362 if (!pcmd_node_open)
15363 continue;
15364
15365 // Calculate approximate coverage area (touched pixel count)
15366 // This will be in pixels squared as long there's no post-scaling happening to the renderer output.
15367 const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
15368 const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset;
15369 float total_area = 0.0f;
15370 for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; )
15371 {
15372 ImVec2 triangle[3];
15373 for (int n = 0; n < 3; n++, idx_n++)
15374 triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos;
15375 total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]);
15376 }

Callers

nothing calls this directly

Calls 10

GetForegroundDrawListFunction · 0.85
ImFormatStringFunction · 0.85
ImTriangleAreaFunction · 0.85
AddRectMethod · 0.80
AddPolylineMethod · 0.80
ImVec4Class · 0.70
beginMethod · 0.45
BeginMethod · 0.45
StepMethod · 0.45

Tested by

no test coverage detected