| 23 | } |
| 24 | |
| 25 | bool Blit::buildShaders() |
| 26 | { |
| 27 | // Base shader. |
| 28 | m_featureShaders[0].load("Shaders/blit.vert", "Shaders/blit.frag"); |
| 29 | m_featureShaders[0].bindTextureNameToSlot("VirtualDisplay", 0); |
| 30 | |
| 31 | ShaderDefine defines[BLIT_FEATURE_COUNT]; |
| 32 | // BLIT_GPU_COLOR_CONVERSION feature |
| 33 | defines[0] = { "ENABLE_GPU_COLOR_CONVERSION", "1" }; |
| 34 | m_featureShaders[1].load("Shaders/blit.vert", "Shaders/blit.frag", 1, defines); |
| 35 | m_featureShaders[1].bindTextureNameToSlot("VirtualDisplay", 0); |
| 36 | m_featureShaders[1].bindTextureNameToSlot("Palette", 1); |
| 37 | |
| 38 | // BLIT_GPU_COLOR_CORRECTION feature |
| 39 | defines[0] = { "ENABLE_GPU_COLOR_CORRECTION", "1" }; |
| 40 | m_featureShaders[2].load("Shaders/blit.vert", "Shaders/blit.frag", 1, defines); |
| 41 | m_featureShaders[2].bindTextureNameToSlot("VirtualDisplay", 0); |
| 42 | |
| 43 | // BLIT_GPU_COLOR_CONVERSION + BLIT_GPU_COLOR_CORRECTION features |
| 44 | defines[0] = { "ENABLE_GPU_COLOR_CONVERSION", "1" }; |
| 45 | defines[1] = { "ENABLE_GPU_COLOR_CORRECTION", "1" }; |
| 46 | m_featureShaders[3].load("Shaders/blit.vert", "Shaders/blit.frag", 2, defines); |
| 47 | m_featureShaders[3].bindTextureNameToSlot("VirtualDisplay", 0); |
| 48 | m_featureShaders[3].bindTextureNameToSlot("Palette", 1); |
| 49 | |
| 50 | |
| 51 | // BLIT_BLOOM feature |
| 52 | defines[0] = { "ENABLE_BLOOM", "1" }; |
| 53 | m_featureShaders[4].load("Shaders/blit.vert", "Shaders/blit.frag", 1, defines); |
| 54 | m_featureShaders[4].bindTextureNameToSlot("VirtualDisplay", 0); |
| 55 | m_featureShaders[4].bindTextureNameToSlot("Bloom", 1); |
| 56 | |
| 57 | // BLIT_BLOOM + BLIT_GPU_COLOR_CORRECTION feature |
| 58 | defines[0] = { "ENABLE_BLOOM", "1" }; |
| 59 | defines[1] = { "ENABLE_GPU_COLOR_CORRECTION", "1" }; |
| 60 | m_featureShaders[5].load("Shaders/blit.vert", "Shaders/blit.frag", 2, defines); |
| 61 | m_featureShaders[5].bindTextureNameToSlot("VirtualDisplay", 0); |
| 62 | m_featureShaders[5].bindTextureNameToSlot("Bloom", 1); |
| 63 | |
| 64 | return true; |
| 65 | } |
| 66 | |
| 67 | void Blit::setEffectState() |
| 68 | { |
nothing calls this directly
no test coverage detected