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hub / github.com/TheForceEngine/TheForceEngine / create

Method create

TheForceEngine/TFE_Archive/zipArchive.cpp:31–44  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

29}
30
31bool ZipArchive::create(const char *archivePath)
32{
33 m_curFile = INVALID_FILE;
34 m_entryCount = 0;
35 m_fileOffset = 0;
36 m_tempBuffer = nullptr;
37 m_tempBufferSize = 0;
38 m_newFiles.clear();
39
40 strcpy(m_archivePath, archivePath);
41 m_fileHandle = nullptr;
42
43 return true;
44}
45
46bool ZipArchive::open(const char *archivePath)
47{

Callers 13

createCustomArchiveMethod · 0.45
loadEditorObj3DFunction · 0.45
writeZipFunction · 0.45
grid3d_initFunction · 0.45
grid2d_initFunction · 0.45
sdisplayList_initFunction · 0.45
prepareMethod · 0.45
screenGPU_initFunction · 0.45
sprdisplayList_initFunction · 0.45
model_loadGpuModelsFunction · 0.45
objectPortalPlanes_initFunction · 0.45
renderDebug_enableFunction · 0.45

Calls 1

clearMethod · 0.45

Tested by

no test coverage detected