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hub / github.com/TheForceEngine/TheForceEngine / getMessage

Function getMessage

TheForceEngine/TFE_System/tfeMessage.cpp:18–22  ·  view source on GitHub ↗

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16 static bool s_messagesLoaded = false;
17
18 const char* getMessage(TFE_Message msg)
19 {
20 if (msg < TFE_MSG_SAVE || msg >= TFE_MSG_COUNT) { return nullptr; }
21 return s_tfeMessage[msg];
22 }
23
24 void freeMessages()
25 {

Callers 14

cheat_toggleFullBrightFunction · 0.50
handleGeneralInputFunction · 0.50
serializeGameStateMethod · 0.50
cheat_flyFunction · 0.50
cheat_noclipFunction · 0.50
cheat_testerFunction · 0.50
cheat_addLifeFunction · 0.50
cheat_subLifeFunction · 0.50
cheat_maxLivesFunction · 0.50
cheat_dieFunction · 0.50
cheat_oneHitKillFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected