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hub / github.com/TheForceEngine/TheForceEngine / cross

Function cross

TheForceEngine/TFE_System/math.h:139–142  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

137 }
138
139 inline Vec3f cross(const Vec3f* a, const Vec3f* b)
140 {
141 return { a->y*b->z - a->z*b->y, a->z*b->x - a->x*b->z, a->x*b->y - a->y*b->x };
142 }
143
144 inline f32 planeDist(const Vec4f* plane, const Vec3f* pos)
145 {

Callers 11

computeViewMatrixFunction · 0.70
computeViewNormalFunction · 0.50
entityComputeDragSelectFunction · 0.50
vertexComputeDragSelectFunction · 0.50
wallComputeDragSelectFunction · 0.50
sectorComputeDragSelectFunction · 0.50
computePlaneFromVtxFunction · 0.50
drawArrow3dFunction · 0.50
drawArrow3d_SegmentFunction · 0.50
frustum_buildFromPolygonFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected