| 882 | } |
| 883 | |
| 884 | bool buildContour(const BEdge* startEdge, const std::vector<BEdge>& edgesList, std::vector<s32>& remEdges, Contour* outContour) |
| 885 | { |
| 886 | if (!outContour) { return false; } |
| 887 | outContour->vtx.clear(); |
| 888 | |
| 889 | Vec2f startPt = startEdge->v0; |
| 890 | s32 nextEdge = startEdge->nextEdge; |
| 891 | outContour->vtx.push_back(startPt); |
| 892 | // Loop until the end or we are back at the start. |
| 893 | while (!remEdges.empty()) |
| 894 | { |
| 895 | const BEdge* edge = &edgesList[nextEdge]; |
| 896 | if (vtxEqual(&edge->v0, &startPt)) |
| 897 | { |
| 898 | // Vertex with 3+ edges intersecting. |
| 899 | break; |
| 900 | } |
| 901 | outContour->vtx.push_back(edge->v0); |
| 902 | |
| 903 | // Erase the remaining edge. |
| 904 | const s32 remEdgeCount = (s32)remEdges.size(); |
| 905 | const s32* remIdx = remEdges.data(); |
| 906 | bool foundEdge = false; |
| 907 | for (s32 i = 0; i < remEdgeCount; i++) |
| 908 | { |
| 909 | if (remIdx[i] == nextEdge) |
| 910 | { |
| 911 | remEdges.erase(remEdges.begin() + i); |
| 912 | foundEdge = true; |
| 913 | break; |
| 914 | } |
| 915 | } |
| 916 | // There is a loop in the contour. |
| 917 | if (!foundEdge) |
| 918 | { |
| 919 | break; |
| 920 | } |
| 921 | nextEdge = edge->nextEdge; |
| 922 | |
| 923 | // Reached the end. |
| 924 | if (vtxEqual(&edge->v1, &startPt)) |
| 925 | { |
| 926 | break; |
| 927 | } |
| 928 | } |
| 929 | |
| 930 | // No valid contour. |
| 931 | if (outContour->vtx.empty()) |
| 932 | { |
| 933 | return false; |
| 934 | } |
| 935 | |
| 936 | // Next determine the winding order. |
| 937 | const f32 area = TFE_Polygon::signedArea((s32)outContour->vtx.size(), outContour->vtx.data()); |
| 938 | outContour->clockwise = (area >= 0.0f); |
| 939 | outContour->outsideClip = false; |
| 940 | return true; |
| 941 | } |
no test coverage detected