| 111 | } |
| 112 | |
| 113 | void bitmap_clearAll() |
| 114 | { |
| 115 | s_texState = {}; |
| 116 | for (s32 p = 0; p < POOL_COUNT; p++) |
| 117 | { |
| 118 | s_textureList[p].clear(); |
| 119 | s_textureTable[p].clear(); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | bool bitmap_getTextureIndex(TextureData* tex, s32* index, AssetPool* pool) |
| 124 | { |