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hub / github.com/TheForceEngine/TheForceEngine / updateLevelScript

Function updateLevelScript

TheForceEngine/TFE_Jedi/Level/level.cpp:1116–1125  ·  view source on GitHub ↗

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1114 }
1115
1116 void updateLevelScript(f32 dt)
1117 {
1118 if (s_levelState.levelScript && s_levelState.levelScriptUpdate)
1119 {
1120 TFE_ForceScript::ScriptArg arg;
1121 arg.type = TFE_ForceScript::ARG_F32;
1122 arg.fValue = dt;
1123 TFE_ForceScript::execFunc(s_levelState.levelScriptUpdate, 1, &arg);
1124 }
1125 }
1126
1127 TFE_ForceScript::ModuleHandle getLevelScript()
1128 {

Callers 1

mission_mainTaskFuncFunction · 0.85

Calls 1

execFuncFunction · 0.85

Tested by

no test coverage detected