////////////////////////////////////////////////////// Internal "main loop" ////////////////////////////////////////////////////// Main update entry point which is called at a fixed rate (see ImGetDeltaTime). This is responsible for updating the midi players and updating digital audio playback.
| 644 | // Main update entry point which is called at a fixed rate (see ImGetDeltaTime). |
| 645 | // This is responsible for updating the midi players and updating digital audio playback. |
| 646 | void ImUpdate() |
| 647 | { |
| 648 | const s32 dtInMicrosec = ImGetDeltaTime(); |
| 649 | |
| 650 | // Update Midi and Audio |
| 651 | ImUpdateMidi(); |
| 652 | if (s_imPause) |
| 653 | { |
| 654 | return; |
| 655 | } |
| 656 | |
| 657 | // Update faders and deferred commands that update at a rate of 60 fps. |
| 658 | s_iMuseTimeInMicrosec += dtInMicrosec; |
| 659 | while (s_iMuseTimeInMicrosec >= 16667) |
| 660 | { |
| 661 | s_iMuseTimeInMicrosec -= 16667; |
| 662 | s32 prevTime = s_iMuseSystemTime; |
| 663 | s_iMuseSystemTime++; // increment the system time every 1/60th of a second. |
| 664 | |
| 665 | ImUpdateSoundFaders(); |
| 666 | ImHandleDeferredCommands(); |
| 667 | } |
| 668 | |
| 669 | // Update Group Volumes every 6 "frames". |
| 670 | s_iMuseTimeLong += dtInMicrosec; |
| 671 | while (s_iMuseTimeLong >= 100000) // ~6 frames @ 60Hz |
| 672 | { |
| 673 | s_iMuseTimeLong -= 100000; |
| 674 | |
| 675 | s32 musicVolume = ImSetGroupVol(groupMusic, imGetValue); |
| 676 | ImSoundId soundId = IM_NULL_SOUNDID; |
| 677 | do |
| 678 | { |
| 679 | soundId = ImGetNextSound(soundId); |
| 680 | if (soundId) |
| 681 | { |
| 682 | if (ImGetParam(soundId, soundGroup) == groupVoice) |
| 683 | { |
| 684 | musicVolume = (musicVolume * 82) >> imVolumeShift; |
| 685 | break; |
| 686 | } |
| 687 | } |
| 688 | } while (soundId); |
| 689 | |
| 690 | s32 dippedMusicVolume = ImSetGroupVol(groupDippedMusic, imGetValue); |
| 691 | if (dippedMusicVolume > musicVolume) |
| 692 | { |
| 693 | dippedMusicVolume -= 6; |
| 694 | if (dippedMusicVolume <= musicVolume) |
| 695 | { |
| 696 | dippedMusicVolume = musicVolume; |
| 697 | } |
| 698 | ImSetGroupVol(groupDippedMusic, dippedMusicVolume); |
| 699 | } |
| 700 | else if (dippedMusicVolume != musicVolume) |
| 701 | { |
| 702 | dippedMusicVolume += 3; |
| 703 | if (dippedMusicVolume >= musicVolume) |
nothing calls this directly
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