| 1114 | } |
| 1115 | |
| 1116 | void restoreAgent() |
| 1117 | { |
| 1118 | // We always restore the first agent in the list |
| 1119 | s_agentId = 0; |
| 1120 | s_agentData[s_agentId] = replayAgent.agentData; |
| 1121 | agentMenu_setAgentName(replayAgent.agentData.name); |
| 1122 | agent_writeSavedData(s_agentId, &replayAgent); |
| 1123 | } |
| 1124 | |
| 1125 | void restoreGameSettings() |
| 1126 | { |
no test coverage detected