MCPcopy Create free account
hub / github.com/TheForceEngine/TheForceEngine / loadGameHeader

Function loadGameHeader

TheForceEngine/TFE_Game/saveSystem.cpp:256–271  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

254 }
255
256 bool loadGameHeader(const char* filename, SaveHeader* header)
257 {
258 char filePath[TFE_MAX_PATH];
259 sprintf(filePath, "%s%s", s_gameSavePath, filename);
260
261 bool ret = false;
262 FileStream stream;
263 if (stream.open(filePath, Stream::MODE_READ))
264 {
265 loadHeader(&stream, header, filename);
266 strcpy(header->fileName, filename);
267 stream.close();
268 ret = true;
269 }
270 return ret;
271 }
272
273 void postLoadRequest(const char* filename)
274 {

Callers 1

populateSaveDirectoryFunction · 0.85

Calls 3

loadHeaderFunction · 0.85
openMethod · 0.45
closeMethod · 0.45

Tested by

no test coverage detected