| 172 | } |
| 173 | |
| 174 | bool mapSystemPath(char* path) |
| 175 | { |
| 176 | // on windows, all of TFE's support files (Shaders, Fonts, ...) |
| 177 | // are located where TFE binary is installed, which is the default |
| 178 | // search location for relative paths. |
| 179 | return false; // no mapping was done. |
| 180 | } |
| 181 | |
| 182 | const char* getPath(TFE_PathType pathType) |
| 183 | { |
no outgoing calls
no test coverage detected