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hub / github.com/TheForceEngine/TheForceEngine / mapSystemPath

Function mapSystemPath

TheForceEngine/TFE_FileSystem/paths.cpp:174–180  ·  view source on GitHub ↗

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172 }
173
174 bool mapSystemPath(char* path)
175 {
176 // on windows, all of TFE's support files (Shaders, Fonts, ...)
177 // are located where TFE binary is installed, which is the default
178 // search location for relative paths.
179 return false; // no mapping was done.
180 }
181
182 const char* getPath(TFE_PathType pathType)
183 {

Callers 15

openMethod · 0.70
initFunction · 0.50
initFunction · 0.50
loadFontsFunction · 0.50
loadGpuImageFunction · 0.50
buildSearchPathsFunction · 0.50
initFunction · 0.50
loadGpuImageFunction · 0.50
initFunction · 0.50
manualFunction · 0.50
creditsFunction · 0.50
configAboutFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected