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Function menu

TheForceEngine/TFE_Editor/editor.cpp:740–990  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

738 }
739
740 void menu()
741 {
742 pushFont(FONT_SMALL);
743
744 s_menuActive = false;
745 beginMenuBar();
746 {
747 // General menu items.
748 if (ImGui::BeginMenu("Editor"))
749 {
750 s_menuActive = true;
751 if (ImGui::MenuItem("Editor Config", NULL, (bool*)NULL))
752 {
753 s_editorPopup = POPUP_CONFIG;
754 }
755 if (ImGui::MenuItem("Resources", NULL, (bool*)NULL))
756 {
757 s_editorPopup = POPUP_RESOURCES;
758 }
759 ImGui::Separator();
760 if (ImGui::MenuItem("Asset Browser", NULL, s_editorMode == EDIT_ASSET_BROWSER))
761 {
762 bool exitSavePopup = false;
763 if (s_editorMode == EDIT_ASSET && s_editorAssetType == TYPE_LEVEL)
764 {
765 exitSavePopup = LevelEditor::edit_closeLevelCheckSave();
766 }
767 if (exitSavePopup)
768 {
769 setPopupEndCallback(popupCallback_openAssetBrowser);
770 }
771 else
772 {
773 s_editorMode = EDIT_ASSET_BROWSER;
774 }
775 }
776
777 // Disable the Asset Editor menu item, unless actually in an Asset Editor.
778 // This allows the item to be highlighted, and to be able to switch back to
779 // the Asset Browser using the menu.
780 const bool disable = s_editorMode != EDIT_ASSET;
781 if (disable) { disableNextItem(); }
782 if (ImGui::MenuItem("Asset Editor", NULL, s_editorMode == EDIT_ASSET))
783 {
784 s_editorMode = EDIT_ASSET;
785 }
786 if (disable) { enableNextItem(); }
787
788 ImGui::Separator();
789 if (ImGui::MenuItem("Return to Game", NULL, (bool*)NULL))
790 {
791 bool exitSavePopup = false;
792 if (s_editorMode == EDIT_ASSET && s_editorAssetType == TYPE_LEVEL)
793 {
794 exitSavePopup = LevelEditor::edit_closeLevelCheckSave();
795 }
796 if (exitSavePopup)
797 {

Callers 1

updateFunction · 0.70

Calls 15

pushFontFunction · 0.85
beginMenuBarFunction · 0.85
edit_closeLevelCheckSaveFunction · 0.85
setPopupEndCallbackFunction · 0.85
disableNextItemFunction · 0.85
enableNextItemFunction · 0.85
invertSelectionFunction · 0.85
selectInvertFunction · 0.85
project_prepareNewFunction · 0.85
openFileDialogFunction · 0.85
project_loadFunction · 0.85
project_getFunction · 0.85

Tested by

no test coverage detected