| 1525 | } |
| 1526 | |
| 1527 | void player_reset() |
| 1528 | { |
| 1529 | s_externalYawSpd = 0; |
| 1530 | s_playerPitch = 0; |
| 1531 | s_playerRoll = 0; |
| 1532 | s_forwardSpd = 0; |
| 1533 | s_strafeSpd = 0; |
| 1534 | s_maxMoveDist = FIXED(2); |
| 1535 | // s_282344 = 34; |
| 1536 | s_minEyeDistFromFloor = FIXED(2); |
| 1537 | s_postLandVel = 0; |
| 1538 | s_landUpVel = 0; |
| 1539 | s_playerVelX = 0; |
| 1540 | s_playerUpVel = 0; |
| 1541 | s_playerUpVel2 = 0; |
| 1542 | s_playerVelZ = 0; |
| 1543 | s_externalVelX = 0; |
| 1544 | // s_282380 = 0; |
| 1545 | s_externalVelZ = 0; |
| 1546 | s_playerSpeedAve = 0; |
| 1547 | s_weaponLight = 0; |
| 1548 | s_headwaveVerticalOffset = 0; |
| 1549 | s_playerUse = JFALSE; |
| 1550 | s_playerActionUse = JFALSE; |
| 1551 | s_onFloor = JFALSE; |
| 1552 | |
| 1553 | s_playerStopAccel = -540672; // -8.25 |
| 1554 | s_playerCrouchSpd = 0; |
| 1555 | s_prevDistFromFloor = 0; |
| 1556 | s_playerObject->worldHeight = 0x5cccc; // 5.8 |
| 1557 | s_disablePlayerMovement = JFALSE; |
| 1558 | s_disablePlayerRotation = JFALSE; |
| 1559 | s_disablePlayerFire = JFALSE; |
| 1560 | |
| 1561 | s_externalCameraMode = JFALSE; |
| 1562 | player_setupEyeObject(s_playerObject); |
| 1563 | } |
| 1564 | |
| 1565 | void player_changeSector(RSector* newSector) |
| 1566 | { |
no test coverage detected