Kill the actor, this clears the current logic so the rest of the task function proceeds correctly.
| 1929 | |
| 1930 | // Kill the actor, this clears the current logic so the rest of the task function proceeds correctly. |
| 1931 | void actor_kill() |
| 1932 | { |
| 1933 | actorLogicCleanupFunc(s_actorState.curLogic); |
| 1934 | s_actorState.curLogic = nullptr; |
| 1935 | } |
| 1936 | |
| 1937 | // Removes logics other than the current Logic. |
| 1938 | void actor_removeLogics(SecObject* obj) |
no test coverage detected