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hub / github.com/TheForceEngine/TheForceEngine / cleanupSources

Function cleanupSources

TheForceEngine/TFE_Audio/audioSystem.cpp:416–442  ·  view source on GitHub ↗

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414 static const f32 c_offset[] = { -1.0f, -1.0f, 0.0f };
415
416 void cleanupSources()
417 {
418 // call any finished callbacks.
419 for (u32 s = 0; s < s_sourceCount; s++)
420 {
421 if (s_sources[s].flags&SND_FLAG_FINISHED)
422 {
423 s_sources[s].flags = 0;
424 s_sources[s].buffer = nullptr;
425 if (s_sources[s].finishedCallback)
426 {
427 s_sources[s].finishedCallback(s_sources[s].finishedUserData, s_sources[s].finishedArg);
428 }
429 }
430 }
431
432 const s32 end = (s32)s_sourceCount - 1;
433 //shrink the number of sources until an active source is found.
434 for (s32 s = end; s >= 0; s--)
435 {
436 if (s_sources[s].flags&SND_FLAG_ACTIVE)
437 {
438 break;
439 }
440 s_sourceCount--;
441 }
442 }
443
444 f32 sampleBuffer(u32 index, SoundDataType type, const u8* data)
445 {

Callers 1

audioCallbackFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected